This means interoperability between several NLEs, both free/libre and proprietary. The Kdenlive adapter by Vincent Pinon has been accepted to upstream OpenTimelineIO. One of the biggest changes in the upcoming new version is support for multiple IFC schemas (IFC2X3, IFC4, IFC4X1, and IFC4X2) in the same executable and plug-in. Thomas Krijnen posted an update on IfcOpenShell 0.6 development. The add-on includes tools for standardized import/export gamedev workflow, 3D modeling, and new object types. Oh, and if you’ve been wondering about new features in Godot 3.2, here is a video from GDquest explaining how to override the control over the game camera form the editor.Įmbark Studios, who are gold sponsor of Blender, released their Embark add-on for Blender. They will also have a booth at FOSDEM and co-host the gamedev devroom on 1 February. Rémi Verschelde says the Godot team is organizing a new GodotCon around FOSDEM in Brussels on 3 & 4 February 2020. In other news, Dalai Felinto moved to Amsterdam to work fulltime in Blender. Thanks to the performance improvement of the Sculpt Mode vertex colors new tools with real time preview can be supported, like this Color Gradient Tool #b3d /55Vb98BJtN There’s the usual sculpting awesomeness from Pablo Dobarro: No use of Blender, but an interesting insight into the inner workings at Pixar. published a blog post on Pixar’s USD-based pipeline, both pre-production and production stages. On the flip side, Sergey Sharybin will review Mantaflow and Universal Scene Description patch/design this week. Same with LANPR and VR: they aren’t likely to undergo the review in time for bcon2, and since those are big features, they will probably be skipped in 2.82. You can check out the ‘greasepencil-refactor’ branch in Git though. Grease Pencil refactor won’t make it to version 2.82. Not too many news regarding MyPaint, but if you were looking for a dedicated chatroom for the project, there is now an official Discord server.īlender 2.81a has been released with bugfixes. It has been a more or less quite week for both GIMP and Krita, although Agata Cacko was really busy hacking away on resources management in Krita’s dedicated branch, fixing and improving the searching by tags etc. Highlights: development updates from IfcOpenShell and Apertus projects, Mantaflow and USD support to undergo review for Blender 2.82 inclusion, Ardour is getting built-in MP3 support (for realzies!).
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